GRAPHIC DESIGN  VR  AR AI ART INSTALLATION ARDUINO    

Yuanyu Li  (she/her) based in London and Shenzhen, is a computational artist whose work navigates the intersections of technology, human emotion, and societal transformation. Through the use of immersive media, interactive technologies, and AI-driven tools, Li explores how digital innovation reshapes identity, relationships, and education in the modern world. Her practice challenges the boundaries between art and technology, creating spaces where audiences are invited to reflect on the emotional and social impact of AI and digital transformation. 

Li’s work engages with themes of self-identity, virtual relationships, and the role of AI in human connection. She seeks to foster public dialogue on the ethical and societal implications of AI through exhibitions and interactive installations. Believing in art's power to bridge communities and technological advancements, Li encourages reflection on the evolving relationship between humans and technology in an increasingly digital landscape. Her goal is to push the boundaries of digital art while engaging with audiences in meaningful discussions about the future of creativity, education, and emotional sustainability in the digital age.

Yuanyu Li is actively involved in various projects that resonate with these themes and is open to collaborations that further this exploration. To discover more about Yuanyu's work or to discuss potential collaborations.
Cyborg Lover 2024

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Multimedia Screen device,
Machine Learning


Eidolon 2024

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Virtual Reality,
Machine Learning

A VR game based on Jungian psychology, where players explore the unconscious mind through immersive environments and AI-driven interactions, delving into archetypes and the collective unconscious. 




Aria 2023

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Installation,
Machine Learning

Aria, an AI descendant born from the use of my childhood photos as training data, invites us into her cognitive realm. This immersive space provides a glimpse into the AI-infused child's artistry.




Humanity's Mirror 2023

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Installation,
Machine Learning

Is an art installation that explores the profound impact of AI on society's ethos and individual destiny through an innovative facial recognition system, inviting deep introspection on the evolving interplay between technology and human identity.This project, ‘Humanity's Mirror,' delves into the profound speculative realm where Artificial Intelligence (AI) reshapes society's ethos, culture, and existential norms. 




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Arduino

Push notification machine takes the form of a wearable device. Simulating a message notification push shows people being robbed of their attention by their phones. The wearer is prompted to reconsider the role of the phone in everyday life.





  • Chiflow 2023 
 
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Motion Capure,
Virtual Reality 

Chiflow is a Live Interactive Tai Chi VR experience. Based on traditional Tai Chi, the Technology of motion capture is used to capture the five basic Tai chi movements.





Pay Attention 2022

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Interface design, 
Installation

Pay Attention takes the form of interactive exhibitions to showcase the interruptions people experience from mobile devices. Based on psychology, the device emulates the scene ofphones snatching people’s attention. The audience creates part of the exhibition while touringthe exhibition, urging them to reconsider the role of mobile devices in daily life.




Mx . P 's Medical File

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Book Design,

Mx . P 's Medical File is an exhibition that allows people to look at doctors’ notes and patients’ records on panic attacks from a third-person perspective. 




Nuclear Supermarket 2019

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Poster Design,
Augmented  Reality

Nuclear Supermarket is about the nuclear waste water into the sea, an offline event that simulates thefuture of supermarkets where humans buy mutated food, satirising the Japanese government andresisting this action. 




Public Persona Library 2019

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Web Design
Public Persona Library is about the concept of public persona. In the future, people may buy the personas theywant in the webpage to suit different situations. Based on people's needs and preferences, I set specificrules and summarised four personas for people to choose from.Both celebrities and commoners have public personas, and some even veil their true characters andpersonalities because they want to be viewed as something they are not. Such considerations inspiredthis project.